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Computer Graphics: Principles & Practice
The second edition of Fundamentals of Interactive Computer Graphics is completely rewritten to provide the most comprehensive, authoritative, and up-to-date coverage of the field. The authors provide a unique combination of current concepts and practical applications. The important algorithm in 20 and 3D graphics are detailed for easy Implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformation and viewing.
In this book, the authors explore multiple perspectives on the field of computer graphics: the user's the application programmer's, the package implementor's, and hardware designer's. For example, the issues of user centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real time, high performance graphics
The comprehensive topic coverage Includes:
Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's Quick Draw and MIT X-Window System's graphics library. Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard
PHIGS Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping line, polygons, conics, spline curves, and text.
Image synthesis, including visible surface determination, illumination and shading models, image manipulation and antialiasing. Techniques for photorealistic rendering, including ray tracing and radiosity methods.
Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees.
Advanced modeling techniques such as fractals, grammar-based models, particie systems, physically based modeling, and volume rendering.
Concepts of computer animation and descriptions of state-of-the-art animation systems. Over 100 full-colour plates and over 700 figures illustrate the techniques presented in the book.
The book's many outstanding features ensure its position as the standard computer graphics reference for practitioners and as a comprehensive and understandable text for students of all levels.
Availability
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Information Technology
006.66/FOL/IT0042
IT0042
Available
Detail Information
- Series Title
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THE SYSTEMS PROGRAMMING SERIES
- Call Number
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006.6/FOL/IT0042
- Publisher
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Delhi :
Pearson Educatión (Singapore) Pte. Ltd..,
1996
- Collation
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- Language
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English
- ISBN/ISSN
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81-7808-038-9
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NONE
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- Media Type
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- Carrier Type
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- Edition
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SECOND EDITION in C
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- Statement of Responsibility
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No other version available
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